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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
04/04/19 8:45:27 PM
#41:


Mage

Kirin Tor Tricaster (1)
-Spell damage minions have always traditionally had a premium connected to their stats. Let me say that +3 spell damage is insanely high so the added cost of +1 cost can also be negated with an apprentice. I mean on turn 9 you can play this with unexpected results to summon two 5 cost minions. Which sounds okay but probably is not really that great. I think that when comparing this to cosmic anomaly it just lines up too poorly.

Magic Dart Frog (1)
-I think if this was a 2/3 it would see play, but a knife juggle effect with spells I don't think is good enough with manawyrm basically a dead card now.

Conjurer's Calling (3)
-A potentially strong card with like Deathrattle minions or just basic value. You can also target opponents minions. Has some combos with the mages make minions thing going on. I want to say there is a similar card to this in Elder Scrolls Legends which found itself into a good deck (not like a top deck or anything but one that you had to account for). Which played a tempo strategy where I think a card like this actually sees play. Like you gain board advantage and just snowball with something like this after making a favorable trade with a minion. I personally don't think tempo mage is going to be a great deck but one that's playable.

Magic Trick (1)
-So if you really want a spell for mana cyclone here you go. Like 3 mana means secrets and a lot of mage secrets are just too conditional. Obviously you can get some good things like Frost Bolt, but in general I think you should just put that cheap spell in your deck if you want to play it.

Mana Cyclone (3)
-This looks like a neat card, but I don't think like the payoff for playing maybe potentially 0 cost cards with an apprentice to get maybe some okay mage spells is really worth it. Like this could be considered a potential early game play with late game upside, but I don't see that being really that good. Like I think the range of this card is being insane and doing almost nothing. I think it's decent with the support the card has but I think it's being very overrated right now.

Ray of Frost (3)
-A decent spell due to how versitile it can be. Like the dream I think is to have Apprentice with two of these and elemental evocation and use that to drop Mana Cyclone to get 5 random spells. But I dont think you can do that consistently enough. That said I think the impact of this outside of combos like that are too low impact. I actually think this has more potential to combo with Antonidas in a like freeze/control style type mage maybe with Kalecgos.

Messenger Raven (3)
-Minion generation is good. But a lot of mage minions are really bad which brings it down a little bit.

Power of Creation (2)
-That Paladin card didn't see play and while this is better there are some pretty trash 6 cost minions you can summon too (since mage minions have a higher chance) and man they are trash.

Khadgar (3)
-Like I said before Arugal saw no play and I think that this might actually go into a tempo mage setup (play this with like conjurer's calling?). Like if it sticks for a turn with this deck, something that is possible with some mage secrets (like the copy one). But I think the late game stuff people have thought of with this fall a bit short compared to other classes late game.
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Updated: July 27th, 2016.
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