LogFAQs > #917168

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicOXM first Ninja Gaiden III review
SHINE GET 64
03/16/12 4:41:00 PM
#1:


- QTE’s can be turned off in the options menu, but are frequent throughout the game, from a slow- motion knee slide to slicing through enemies to using the Kunai climb.

- Playing as Ryu makes you feel like a super hero as he is nearly unstoppable, meaning you won’t die as nearly as much as in previous games.

- Five difficulty levels: Hero, Normal, Hard, Master Ninja and Ultimate Ninja.

- Gone is every primary weapon save for Ryu’s single sword (You still have shurikens).

- No yellow essence currency from killing enemies or opening chests.

- You are stuck with a non-upgradable sword and Ryu’s health regenerates after each battle, so health restoring items have been excised.

- Ninpo has become a use it or lose it perk that powers up during each encounter.

- Limb removal is gone.

- Campaign is split into eight days and the story runs circles around the other games.

- Bosses are nowhere near as memorable or numerous as you’d expect from a Ninja Gaiden game.

- Only one cameo from a Dead or Alive character, Ayane.

- You can lower the difficulty at any point in the game.

- Ninja Cinema returns.

“All of this reads like the evisceration of a horrible game, that’s definitely not the case. It’s a matter of context. Compared to its predecessors, Ninja Gaiden 3 is a noticeable step back due largely to all the gameplay decisions that are taken out of your hands. Stacked up against its contemporaries, however, it still stands among the finest fast action experiences on Xbox (Bayonetta excepted). The time spent with Ryu both behind and without his mask is riveting.”

8/10


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