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TopicPost Each Time You Beat a Game: 2019 Edition
GOGZero
01/08/19 3:00:46 PM
#26:


Mega Man 11 (Nintendo Switch)

Mega Man is back!
This installment has a lot going for it.
Played it on Normal and I got bodied a lot for my first playthrough. I enjoyed that feeling.

It took me a good 30 to 40 minutes to take down my first Robot Master: Block Man
I only managed to figure out 5 out of 8 weaknesses. One weapon I used on one particular Robot Master I thought I figured out turned out it wasn't the weakness but it did the job. Tundra Storm did a surprising amount of damage on Blast Man despite the fact it was not his weakness

The Double Gear System was pretty neat.It helped me out in quite a lot of situations.
Also pretty cool how it was fit into the story as well. Mega Man isn't really known for it's story but it's there and I thought it was ok.
Guard Breaking with the Mega Buster on the shielded enemies to break their defenses was satisfying.
This installment probably has one of the best set of Mid Bosses in the series IMO and they all felt challenging. The one in Impact Man's level gave me the most trouble until I figured it out.

My favorite levels were Blast Man and Bounce Man.
Favorite Robot Master: Tundra Man. "ELEGANCE!"
Favorite Weapons that stood out to me: Chain Blast (Power Gear), Bounce Ball, Block Dropper, Pile Driver, Acid Barrier

The only things I personally didn't like was the soundtrack and the final few stages. The style of the soundtrack all felt "samey". None of the tracks really clicked with me. I'll have to go back and listen to them again for a second opinion (I'll also give the instrumental themes a listen as well). Also, I felt that the final Fortress stages they were basically "phoning it in". They could of fit in at least one more level IMO.

Not sure where I would rank it in my rankings in the series but it would be somewhere in the top middle.
Overall, Mega Man 11 was pretty solid all around.
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