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TopicWorst trends in today's gaming?
StealThisSheen
12/31/18 3:24:09 PM
#38:


wg64Z posted...
StealThisSheen posted...
wg64Z posted...
Lootbox/Card pack openings, for one. They always had HUGE turnout and made money themselves, which pushed Gacha even more.

That and every big game ever needs to have some kind of competitive multiplayer in order to stay hip and cool with the youths.


I feel like both of these things were already big before Twitch got huge itself, and so it was moreso people on Twitch taking advantage of trends than dictating trends themselves.


Sure, but that doesn't change the fact that game devs took notice and tried to take advantage. Doesn't make what I said untrue.


Nah, I'm not sure they did. Gacha got big because gacha makes money, regardless of Twitch existing or not. That's not something that can be attributed to Twitch at all, it was well on the rise before that.
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