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Topic= GAME = Vast Isekai Project (VIP) PD1
Gilberto
12/30/18 10:32:09 AM
#7:


= GIFT CARDS =

As an Isekai Hero, by default you have at least slightly better than average attractiveness even if you were considered ugly on Earth. All your stats are at least slightly better than average, therefore they are 'Good'. There's somewhat of a significant difference between 'Good' and 'Better'. There is no 'Super' (I.E. Super Strength)

Average < Good << Better << Boosted << Great

1. ISEKAI LINK - *Write ISEKAI LINK in bold at the start of your post*
You share a special bond with the previous user of Isekai Link, communication is done through interdimensional portals. You only have one kind of portal:
a) Portal for gaining knowledge of this hero and/or his/her world.
b) Portal for taking an object from his/her world, limited use.
c) Portal for calling the hero to assist you with his/her Gifts, semi-limited use.
Also, you have to write in your adventure a situation in which you help the previous Isekai Link user (also, keep in mind that you will also be helped by the mysterious next Isekai Link user).

2. BETTER STATS IN EVERYTHING

3. GREAT STRENGTH - if you use all your might, and all your reserves of energy, you can lift a car or an equivalent for a few moments.

4. GREAT DEFENSE

5. GREAT SPEED

6. GREAT INNER POWER

7. 1 GREAT OR 2 BOOSTED: REFLEX ~ AGILITY

8. 1 GREAT OR 2 BOOSTED: EVASION ~ ACCURACY

9. 1 GREAT OR 2 BOOSTED: CONSTITUTION ~ STAMINA - HP and Energy respectively

10. 1 GREAT OR 2 BOOSTED: CHARISMA ~ ATTRACTIVENESS

11. THREE BOOSTED STATS

12. HIGH SWORD PROFICIENCY

13. HIGH RANGED WEAPON PROFICIENCY

14. HIGH MELEE WEAPON PROFICIENCY (NON SWORDS)

15. WEAPON PROFICIENCY

16. MAGIC PROFICIENCY

17. AFFINITY TO ALL ELEMENTS

18. ELEMENTAL MASTERY - Throw dice to get the element that you'll have mastery for (Fire, Water, Earth, Wind, Electricity, Light, Darkness)

19. MADMAN: EXPLOSIVES - In battle between two factions, they fear that the other would resort to evil, evil forces in turn fear Berserkers as they see no distinction of enemies and allies and cannot be controlled.. and yet Berserkers fear the Madman, as they're grandmasters of sheer destruction by excellence. Explosives Madman has no battlefield, it's already been destroyed. Their expertise and knowledge of explosives is unequaled. Everything explodes, nothing remains. Your destructive power is superior, but you will lose a limb, and your hearing sense will dramatically decrease (not deaf).

20. PSIONICS

21. MONSTER TAMER

22. DRACONIC POWER

23. HIGH SENSES

24. NECROMANCER SKILLS

25. SHADOW MASTER

26. ENGINEER - Academic studies: carpentry, metalcraft, electricity, electronics. Can build and repair attacking machinery. An upgradable Turret is available from the start.

27. ASSASSIN SKILLS

28. MARTIAL ARTS MASTER

29. DARK ARTS OR WARLOCK SKILLS

30. MYTHOLOGICAL OR DIVINE CREATURE SKILLS - Transformation is optional.
---
Battle starts here.
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