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TopicHearthstone Discussion Topic 288 - Rastakhan is Rumbling
metroid composite
12/15/18 1:29:48 PM
#114:


Took me 6 tries or so.

Eventually got the mage hero power shrine, and also the partner that's a 2/2 for 1 and upgrades your hero power and always starts in your opening hand.

That combo should consistently get 8 wins, I think. So...here's the thing--I think tempo is very important; if your opponent gets board control early you lose your shrine and then you're probably fucked. And I think drawing teammates is very important, since they are massively better than regular cards in your deck.

Being guaranteed a 1 drop, guaranteed to draw a synergistic teammate, and having a 0 mana hero power to take board control is a really big deal. On turn 1 you get to ping for 1, play your 2/2, ping for 2 dealing 3 damage to the enemy shrine. Enemy shrine probably dies on turn 2 (unless it's an 8+health shrine).

Admitedly, I didn't have a boss play one of the full board clear teammates. Unbound punisher is kind of bullshit when played by the AI, and might have stopped this run, maybe? But for the most part this shrine felt reasonably strong, but more importantly extremely consistent.
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