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TopicHearthstone Discussion Topic 288 - Rastakhan is Rumbling
metroid composite
12/13/18 1:24:23 AM
#90:


UltimaterializerX posted...
Magic is trash, but at least it gets damage right. Hearthstone cant even get basic things like DAMAGE correct.

If a lord is out, all minions take 1, and the lord dies, the minions all die in Magic because of having 1 damage on them. In hearthstone the game treats it as if every minion still alive gets 1 health, which is so hilariously stupid that ONLY Blizzard would ever have such an oversight.

Honestly, that's pretty unintuitive in both games.

It's very unintuitive in Magic, I have to stop and explain the rule to people when they're like "but my guy survived the damage", "Yeah, but after that the lord died and then your guy is now smaller and thus dead". "But it was alive, you didn't even interact with it, you just killed my other creature".

But like, in Hearthstone it feels like it should be the other way; since damage does not disappear at end of turn, you get scenarios where your minions are damaged, you play stormwind champion, and it literally heals your minions. That also feels weird. (It probably wouldn't feel weird in magic, though, where creatures heal after every turn anyway)

So yeah, I dunno, I don't necessarily think there's a right way of designing health buffs, since they both feel kinda weird to me.

I will give the hearthstone devs some creddit for basically recognizing that this mechanic was confusing and just stop printing it. (Nerfed Murloc Warleader to get rid of the health buff. All buffs they've printed recently have been permanent buffs or only attack buffs).
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