Development actually started around February of 2016 Sakurai was aware of the Switch fairly early on and had been shown its design from the planning stages Sakurai didnt really consider changing the layout based on what mode the game was played in The Switchs LCD was a lot clearer than he had thought; there werent any problems even when in tabletop mode Changing the layout between the portable, tabletop, and docked modes meant the teams work would have had to have been two-fold It was pretty important in the grand scheme of things that it ended up not being necessary On people struggling against the harder Spirits: Its important that your level should sufficiently match your opponents your immediate goal should be to level up your Spirits as you fight, not trying to do it in one giant leap. Using King K. Rools stomach armor-based moves will grant him super armor. Taking too much damage will cause it to crack and leave him dazed, though. Sakurai says that for online battles, itd probably be best if you didnt think too hard about how many wins and losses you have Even if you have access to both, he believes itd be better to just look at how much youve won Sakurai will take another look at Elite Matches after some time has passed, when its a little more intense On the next Smash game: Itd be fine if there wasnt another one for about 10 years, dont you think? (laughs) Sakurai received something close to an order for a new Smash Bros. since the Switch was coming out that was this game
This game was developed in less than 2 years??? ---