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TopicThese Smash Brothers games are always beyond me.
Sahuagin
12/07/18 3:55:07 PM
#34:


Cruddy_horse posted...
All of Melees "mechanics" competitive people talk about are actually exploits or glitches that coincidentally make for a better competitive game.

I'm not sure if I ever used anything that was a "glitch". (disclaimer: not trying to say I'm a great player, I'm just a regular player who liked playing it 1v1).

for me I think it was more about the speed. the newer ones all feel sluggish, but melee was super fast. it made it so that there was always room for improvement because you always could have done things even faster if you were really good enough. the later ones never felt that way, though I didn't play them as much either.

the way the game played made it so that very very subtle changes in your timing could be used to gain or lose an advantage in split seconds. I don't think even the best of other fighting games has as precise of control over your character as you can have in SSBM.

like, something as simple as jumping. in a normal fighting game you can jump, or jump forward, or jump backward. not 100% sure but you're pretty limited in the variation there. some games, the "jump forward" will always be the same distance, and any jump will always be the same height.

in smash bros (IIRC since it's been a while) you can jump not only varied heights, but can double jump, can alter the direction of your ascent and descent, and can even alter the *speed* of your descent. you can also "dodge" while descending, pull out or throw an item in various directions, and use moves, and it all ties back into the fact that you can also change trajectory. so, you are constantly in precise control of how vulnerable you're making yourself, while trying to get in position to connect with your opponent. (and your opponent has this kind of super precise control as well...). and depending if you get hit, or what moves you choose to use, you will gain or lose maneuverability as well (and so will your opponent).

in SSBM specifically, this kind of thing was maximized and perfected. I'm not aware of any other fighting game that reaches these levels of precise control over your character.
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