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TopicI don't understand why people didn't like The Last Jedi.
Unbridled9
12/04/18 9:01:22 AM
#64:


Yeah, you could design a ship as a hyperspace ram and use it (which would cost you the resources used to build the ship, including the hyperdrive, which is the most expensive part of a ship judging by TPM)... or, you could design a ship as an actual warship and use it like one for better returns and more than a single use.

It may be a 'single use' but that capitol ship you just blew up cost, like, 6,000,000 times more, had full crew and fighter compliment, and got precisely 0 uses compared to your 1. Capitol ships are only worthwhile if they aren't blown up in the first five seconds of the battle... or before they even arrive onto the field. For a more real-world comparison... A Sidewinder missile costs ~600,000. An F-35 Lightning II costs $94,600,000. Assuming it hits the Sidewinder can kill the F-35. Even if you just lobbed them willy-nilly it would take ~157 Sidewinders to equate in cost to ONE F-35. You can't possibly tell me that, say, twelve hyper-space X-wing missiles cost MORE than a single Star Destroyer. If you slapped a hyperdrive onto an asteroid you wouldn't even need to factor in a cost for the ship. So tell me, when does this stop being 'cost efficient'? Because a hyperdrive engine for an entire star destroyer or even super-star destroyer sounds pretty cost efficient to me.

See, the thing is that the Radish wasn't even DESIGNED for what it did; yet look at how much damage it caused. There's no question as to who won that cost/destruction ratio. Now imagine what sort of destruction could be unleashed if they, ya know, actually built a ship designed specifically to do that. Capitol ships would be obsolete in as long as it took to build the ships. Your opponents literally wouldn't know what hit them as there wouldn't even be light to see until impact. There would be no point in building anything larger than a frigate because the cost would just be too high for a ship that would be blown up or at least neutered in the opening salvo. Heck, space combat itself might be rendered entirely obsolete since who the fuck would dare start a war when you'd suddenly have your capitol planet smashed to bits by sixty hyperspace missiles that you have little to no method of stopping vaporizing your planet?

You'd still run into the same issue - Imperials have no need for it, because they can spend the same amount on fighting ships and not have to worry about constantly replacing them, while the Rebels can't use it because they are constantly being pinched for resources and need to scrape out every ounce of usefulness from their ships that they can, not waste them on one-off suicide strikes against a numerically superior foe.

Have you SEEN the imperials and what they do? They THRIVE on spending money to build massively powerful superweapons capable of destroying entire planets and star-systems. This isn't just 'right up their alley' it's 'inside their home, cooking them dinner, and asking how work went'. And it's COST EFFECTIVE to boot!

And also... Bullshit. The First Order was a fringe group while the Dumb-Names were a powerful organization that had their own freaking capitol planet. It's only because Ryan didn't give an F that things suddenly got flipped in 8. But... Let's put ALL that aside and ask one simple question...

Why the hell didn't the other two ships do the Holdo maneuver? No BS 'they ran out of fuel' because nothing was stopping them from evacuating early and smashing into the imperials. Heck, had they done that the plot would be nowhere near as bad as they would have taken out the tracker or at least reduced the number of star destroyers trailing them. If this tactic existed. If it was known (and there's no way such a relatively simple thing could be missed). Why didn't the other two ships do it? Holdo could have told the other captains what to do and, instead of dying uselessly, they could have damaged the imperials.
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