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Topicnonary nonsense: giggs plays zero time dilemma
Giggsalot
10/06/18 7:08:14 PM
#83:


now, presumably, the big ones:

Carlos hits the kill button: Carlos can't quite believe it. Akane is stunned, but reserves judgement. Jumpei helpfully gets all high-school philosophy about how killing people to stay alive is totally fine, and that maybe Carlos always wanted to do it anyway. Zero chimes in to agree, and casually informs us that because we played the game so well, we'll get to keep our murderous memories. hurray!

team D and team Q awaken in the decontamination rooms, and Q speculates that maybe they've been there before. before he can parse anything fully, however, the HF showers turn on, and two thirds of our party meet a truly horrifying end.

Zero quickly informs us of the events in the other wards, and Akane tries to help Carlos justify his actions with some silliness about mind-altering parasites (I think she means me!). We open the X-Door with the given passwords, and Junpei and Akane walk through. Carlos, however, has a moment of epiphany, and stays behind, claiming that in another history he made a promise to save them, and takes off back into the facility purposefully. this is more than a little odd, especially considering this timeline ends right there, but alright then!

to be continued?

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Q hits the kill button: Q looks stricken. Mira is amused. Eric continues to be by far the most deplorable member of a team that continues a serial murderess by blaming Q for everything that he wanted to do anyway. he then proceeds to have a mental breakdown about his brother's death as the sedation is applied. what a well adjusted human being.

in the other wards, all of our erstwhile psychic heroes come close to work out what's going on, but are powerless to stop their horrifying end. meanwhile, back in Q ward, the team finds out about the horrors, and go to find Gab so they can escape. unfortunately, our lovely host has chained him to a post, and he can't be freed. Q ultimately chooses to stay behind with him as Mira and Eric escape, due to his lack of memories and connections to the outside world. that's all very touching, but it still results in a

GAME OVER

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Diana hits the kill button: Diana breaks down. Phi is stunned, and even Sigma is angry for Diana's apparent inability to follow her stated position. she begins to protest that she doesn't know what happened, and Phi morphogenetically invokes her similar stance back after betraying C team in the execution vote. however, we're put to sleep before anything exciting can be revealed.

we go through the same appalling rigmarole in the decontamination rooms as always, and D team awakens in the lounge. Sigma has redirected his anger at Zero, but Phi decides to talk about neuroscience, which is sure to help the panicking Diana. retaining optimism that the other teams remain alive, the three make their escape, but Diana breaks down with guilt outside the door and immediately rushes back inside. there, she receives a mocking sermon from Zero, congratulating her on her faultless strategy to look innocent by way of insanity. intentional or not, none of this can save her from a

GAME OVER

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phew, that was pretty intense! time to continue with the main stuff tomorrow.
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