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TopicHearthstone Discussion Topic - August 2018 Edition: Mecha'thun Cometh.
NewerShadow
08/02/18 10:44:42 PM
#102:


Galvanizer
https://www.hearthstonetopdecks.com/cards/galvanizer/
2 mana 1/2
Battlecry: Reduce cost of mechs in hand by 1
Rating: Low
Comment: Meh, you'd have to have a pretty critical mass of mechs or something you *really* wanted to play on curve. I don't see many high cost mechs outside of warrior, and even the warrior mechs don't strike me as benefitting massively.

Probably most useful for Mecha'Thun combos, though it's not something you would be sad to discover in Warrior/Shaman. Druid gets Mecha'Thun -> Naturalize if you run one of these.

azuarc posted...
Kaboom Bot
https://www.hearthstonetopdecks.com/cards/kaboom-bot/
3 mana 2/2
Deathrattle: 4 damage to enemy minion
Rating: Medium
Comment: Not sure how I feel here. It's like Bomb Lobber, but cheaper. That's either going to make it great, or terrible, because at 3, four damage might be overkill...but it's also likely to take *something* with it, at least.

I'd call it unstable elemental++. It's harder to ping off, so it's a legitimate 3 drop. On an empty board, I think it trades with just about all 4 drops too?

I think it's probably too early to write off Goblin Bombs considering that Void Ripper exists and Fungalmancer loves having things on board, but I'd guess that only Explodinator is worth it out of the neutrals unless you're running shudderwock.
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