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TopicHearthstone Discussion Topic - August 2018 Edition: Mecha'thun Cometh.
NewerShadow
08/01/18 11:16:45 PM
#70:


Early thoughts:

Overall, Boomsday seems like an expansion where they're really filling out curve cards for the classes. Witchwood had a lot of tech-y cards or niche cards, while this time around there's a bunch of stuff you can play in the early game. Maybe the meta speeds up to the point where Druidstone doesn't become a thing, maybe this is all part of a buildup to when Keleseth rotates and 2-drops are a thing in decks again.

There are Deathrattles galore this time around, and with Magnetic always being a threat, silence should continue to be valuable.

Card I irrationally like: Mechanical Whelp is going to be stupid sometimes. (Neutral 6 mana 2/2 mech, deathrattle: summon a 7/7 mechanical dragon). If you pay full cost for this, it sucks, but luckily there are a bunch of ways where you don't have to do that, and your opponent might end up hating you for it. At 2 attack, it gets pulled by Oakheart, you can rush it out with the Hunter legendary, rush it from your hand with Warrior's Boomship (or even Dr Boom's effect), Discount it and kill it with Priest's Reckless Experimenter, and a bunch of other stuff.

Bronze Gatekeeper (Neutral 3 mana 1/5 mech with Magnetic) seems like it might warp the early game a bit just by existing? Any mech left alive at turn 3 and later can become a taunt that soaks a ton of damage. Do you kill off mechs to prevent the possibility, or do you go face and just accept it if it happens?
Wargear and Zilliax seem like the only other neutral magnetic minions worth anything. Nullifier in Warrior costs too much. Hunter's two magnetic minions both look strong. Annoy-o-Module is strong in Paladin.

Legendary minions: Druid/Shaman clearly the best, Mage/maybe Rogue seem playable, other four seem not as good, though maybe Hunter's sees play in an odd deck?

Legendary Spells: Shaman and Priest seem bad, but the rest seem like they're varying degrees of good.

Classes/Decks I'm looking forward to playing: Rogue (bounce, deathrattle, steal), deathrattle priest, big hunter, divine shield paladin, mech warrior.
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