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Topic | Quick opinion on something |
Black_Crusher 07/31/18 12:00:49 AM #33: | Revelation34 posted... Black_Crusher posted...I got it before taking the screenshots lol. It acts much like Zelda 1's monsters do. The map is actually pretty large but is broken down in smaller rooms / sections that scroll from one to each other with you. Most but not all of these rooms have enemies that respawn whenever you enter and die whenever you leave. It's the same so far with things you can smash open like pots. Personally I've never handled enemy spawning like this and it was surprisingly challenging to get right but sure enough it works! To keep players from endlessly grinding off monsters, they (so far) don't reward you with either drops or XP. They're just there to be pains in the ass. You can fight them, avoid them in most cases, or possibly jump over them too. Enemies like archers you can deflect their arrows if you've bought / found the shield and etc, you know stuff like that. --- My roguelike, Equin: The Lantern! https://store.steampowered.com/app/547980/Equin_The_Lantern/ ... Copied to Clipboard! |
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