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TopicHearthstone Discussion Topic - July 2018 Edition
turbopuns2
07/26/18 7:37:22 PM
#408:


Just had a game where I clearly lost due to opponent drawing their DK when I didn't, which got me thinking about the recent talk in this thread about how the DK cards were a bad idea from a design perspective.

Here's what I'm thinking at the moment. The way the hero cards let you totally transform your strategy once they hit the board is awesome. They open up entirely new avenues for deck building. Buuut...draw RNG is a pain. It's no fun when your opponent plays FL Jaina on 9 and you fight tooth and nail to survive another 10 turns, miraculously clinging to life, only to never draw the card in your deck that gives you infinite value.

So...what if they explored some with just making different heroes? Not hero cards, but heroes. Within the existing classes.

Like for a random off the cuff example, you play as a Hunter, meaning you have access to hunter spells, but it's a different character, with different characteristics. Like maybe starting HP, starting Hero Power (maybe even implement passive hero powers like we've seen in solo adventures?), or other perks which don't already exist as a concept in the game.

I know obviously there's a hurdle to overcome with balance. But, that aside...I guess what I'm getting at is the hero card idea is so cool and fun but it's biggest downfall is the fact it's entirely unreliable. Why not just make it a permanent thing like Baku and Genn?

I guess/hope that's what they are working toward with those cards?

What do you think?
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