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Topic | Breath of the Wild is so good. |
Epyo 07/24/18 12:07:42 AM #63: | foolm0r0n posted...
Eh, I guess I don't know. From the looks of that 2d prototype and some of their GDC talks, it really seemed like emergent gameplay was the original goal. All that "multiplicative gameplay" stuff. And yeah I don't think that's what we got, like when you see that camp of dudes and a boulder on the cliff above them, that's not emergent, that's just being sure to provide many options... So my idea of what happened is, maybe later they realized players are not actually that creative enough to use all that "multiplicative gameplay" concepts that much, or it's too hard to make; and they really just need to give players lots of options at all times, which is IMO what we ended up getting (and I kinda like it better anyway 'cause I'm not creative anyway)... but yeah, that's just my understanding of what happened, maybe not the case. --- People who don't finish their sentences I'm a Castlevania superfan! Ask me anything! ... Copied to Clipboard! |
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