LogFAQs > #905590938

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TopicWhat's with the rise of interactive novels in gaming?
gunplagirl
07/23/18 4:02:54 PM
#2:


Visual novels like ace attorney are slightly different from interactive games like Detroit. I prefer the text heavy ones. I have one imported PSP game and I'm gonna get a vita game imported soon that are dating Sims/ visual novels.

Interactive ones seem very limited because they lack as many conversations, the weight of those is usually diminished greatly even within the chapter they occur, and the game play always feels lacking because they have to shoehorn you through the areas. Visual novels on the other hand let you have choices. "Go to this area or those other 3 ones? The girl I want to romance is there but so is her bully, better back up my save to make sure I get the right decisions." And they can have nuance. For the perfect route you'd need a certain item available at that point to give to that girl, and you have to get her bully to stop. But the dialogue is so much more believable and able to convey how much certain things cause people to respond differently. The best I've seen for responses differing in telltale games is (you choose a response and the game says X liked that, camera pans to Y and they're frowning, pick a different response and X disliked that, Y liked that.)
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