LogFAQs > #905590471

LurkerFAQs, Active DB, DB1, DB2, DB3, Database 4 ( 07.23.2018-12.31.2018 ), DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicWhat's with the rise of interactive novels in gaming?
ZMythos
07/23/18 3:53:31 PM
#1:


I think the Ace Attorney series really popularized it, and that's a decent series. A visual novel is a very smart decision for a game in which you play as a detective/attorney. It's a different take on a puzzle game where you look for the pieces and put them together to make your case. You have some campy characters and some comedic dialogue added in to make things enjoyable even in boring parts.

But the craze seems to have spread, and with it comes a lot of mediocrity. Telltale Games is a big perpetrator of this with a vastly emphasized story and vastly de-emphasized gameplay.

The most disappointing game I've seen in this trope is Detroit: Become Human. They've sacrificed all aspects of what you would call a game to make a thoughtless interactive (and I use that term very loosely here) movie. They poured all of their resources into making the game look good and they forgot to include an actual game.

There are points where a character perceives a set of actions to get from point A to B, and you have a role in that like a puzzle of sorts. But when you're finished crafting a daring stunt, it turns into a cutscene and you don't get to do any of those actions.

I get that the writers have a point to make with their narrative and I'm sure it makes you think. But if the developers think that the narrative will be lost if the player is too distracted by the gameplay, well then the narrative wasn't strong to begin with.
---
Rainbow Dashing: "it's just star wars"
AutumnEspirit: *kissu*
... Copied to Clipboard!
Topic List
Page List: 1