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TopicMercs Offseason Topic: Now with Less Purge
DeathChicken
07/15/18 9:49:49 PM
#66:


Hm. I struggle a little on how to include Fettel, because his gameplay in FEAR 3 consists of "Float around, possess enemies and insta-kill them". Yet I like him and his snark

Point Man (F.E.A.R.)
Neutral Male Human
5/week

Point Man is as seen in the F.E.A.R. series with fully upgraded Reflex and health. He begins with full body armor, dual pistols and is carrying (custom).

Paxton Fettel is as he appears in F.E.A.R. 3, though he may not physically affect the battle other than communicating to Point Man.

Paxton Fettel is as he appears in F.E.A.R. 3 with full telekinetic abilities. He is possessing (Merc), though there is no time limit to the possession and he cannot leave the body. If (Merc) dies, so will Fettel.

Customization:

Each week, choose three guns for Point Man to carry.

Shotgun
Submachinegun
Assault Rifle
ASP Rifle
Penetrator

They Deserve to Die. They All Deserve to Die (Start of Battle) - Each week, Point Man may call upon the services of his loving brother Paxton Fettel. Fettel will accompany him into battle as an assist and is as he appears in F.E.A.R. 3, although he cannot affect the battle physically. He is free however to scout and offer Point Man advice.

Alternately, Point Man may opt to cut Fettel's chains and allow him to possess an allied Merc for the week. That merc will gain Fettel's personality and powers, and they will be under no time limit to body explosion, though Fettel can't leave the body and will die when the merc dies. If this option is used, the possessed merc will be Injured the following week.

Ability Upgrade

Fettel may now body swap to allied mercs in the week's battle at his discretion, though doing so will instantly kill the last possessed merc.

Character Upgrade

Add the following weapons to Point Man's customization, as well as adding a weapon of your choice from the first list to Point Man's default writeup.

Type 7 Particle Weapon
Repeating Cannon
Multi-Rocket Launcher

Terrain

Armacham Headquarters - The entirety of the office complex as seen in F.E.A.R. All security measures have been disabled.
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