LogFAQs > #905044726

LurkerFAQs, Active DB, DB1, DB2, Database 3 ( 02.21.2018-07.23.2018 ), DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicJust started Waframe last night...
booboy
07/14/18 12:29:18 AM
#31:


Mods with +damage% affect all damage types from the weapon equipped, including other elemental damage mods, so those should take priority for your loadouts and polarity compatibility. IIRC, the mods are Serration (rifles), Point Blank (shotguns), Hornet Strike (secondary), and Pressure Point (melee).

Elemental mods are another surefire damage source, though all elements (really, all damage types) will have bonuses and weaknesses against different enemies.

The last few mechanics to pay attention to are critical chance, critical damage, and status chance. Weapons with 20+% baseline crit chance are viable contenders for crit builds, and weapons with 25%+ status chance baseline seem to be good for status builds. There's mods that affect all of those, and some mods that have elemental damage + status chance which make for insane status weapons.

For weapons, the only hard rule to follow is to upgrade your MK1-(weapons) to anything else ASAP, and then a general guideline is that the higher MR requirement for a weapon, the better baseline stats. You'll still want to level every weapon, companion, and warframe that you can to 30 to get MR experience.
---
There is no problem that can't be solved by applying more yuri to it.
In Torque We Trust
... Copied to Clipboard!
Topic List
Page List: 1