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TopicSo when you glitch outside the map in a game
VixYW
07/10/18 4:54:15 PM
#20:


Most cases I've experienced you just can't move at all outside the map. There are only 2 that allowed me to do so. One of them never "cleaned" up the screen in that area, so you could leave infinite after images in that void. It was cool at first, but the downside is that you lose all sense of distance, meaning you can't tell if you hit a wall or not. The other I was so hyped to keep playing that I used a teleport item to get rid of the glitch. But I think there was a point with no "floor" anymore, so you would fall endlessly from the edge of the world.

Foppe posted...
Revelation34 posted...
Foppe posted...
Think of it like this.
An Integer is a container where you store a value.
32bits shows how big value you can store. In this case, it can store a maximum number of 4,294,967,295. Or if you use a positive and negative value, from 2,147,483,648 to 2,147,483,647.
16bits can store a number of 65,535, or between 32,768 and 32,767 if we use a positive and negative value.
8bit can store a number of 255, or between -128 to 127 if we use a positive and negative value.


It's great when you hit too much gold and wind up with negative gold in a game because of this.

Super Mario Bros got that problem with lifes.
It starts to show symbols instead of numbers at 10, and once you hit enough lifes, they turned negative.

Reminds me of that glitch in Digimon World 3 where the final boss dealt so much damage to a lv1 Renamon that the health variable would loop backwards and make her immortal for the rest of the fight.
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