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TopicExperimental CYOA: You might be trapped in a simulation
nikko004
07/08/18 4:55:32 PM
#47:


Enter each and every house and talk to each and every NP-...er, Resident of the town

You crack your knuckles and get your customer service aura on as you approach a casually dressed passerby.
A HUD panel appears above him as he turns away from you: [ ]

Hm. That's odd. You try to talk to another person, this time a woman in a business suit.

[ ] appears as she walks faster in an effort to distance herself.

You throw your arms up in defeat.
A random teenager skateboards past you and pats you in the back on his way. "Dude, put some pants on!" he says.

Oh yeah, you totally forgot about that. Nevertheless, it would be unbecoming of your character and your family name to put pants on, even if you did get reprimanded numerous times in the past for pantsless company incidents.

You might as well check out some of the generic houses since they're highlighted on your HUD.
An hour passes of door-to-door visits, only for each one to be locked. You figure this house on a hill's gonna be the last one you visit.

Before your hand even reaches the doorknob, the door opens itself. That's slightly unsettling, but you roll with it anyway.

You walk in, but you're only met with darkness. In the middle stands a chest. You open it.

[ 500 Icas get! ]

You're not too sure what an Ica is, but you roll with it. There's another smaller chest inside here, but your HUD highlights it with [ !! ].

What do you do?
(The other commands are still queued and will be executed after this event)
---
How to open a door, Step one: https://imgur.com/EWKRS
... Copied to Clipboard!
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