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TopicWell, Symphony of the Night is pretty fantastic.
Epyo
06/28/18 8:39:46 PM
#157:


StartTheMachine posted...
MegaWentEvil posted...
Epyo posted...
I think my ranking of ones I've played more than 10 minutes of is:

Rondo of Blood > SotN > Curse of Darkness > Order of Ecclesia > Portrait of Ruin > Dawn of Sorrow > III > Aria of Sorrow > IV > Lament of Innocence > Chronicles (PSX) > Harmony of Dissonance > Circle of the Moon > CV1 > 64 > Judgment > Adventure Rebirth > Bloodlines > Dracula X (SNES) > II

And if I could include Bloodstained Curse of the Moon I bet it would be third or fourth :thinking_face:...


Rondo of Blood really is that good, huh? It is more old-school Castlevania style though, right? I couldn't possibly foresee myself liking it as much as this or the DS games if so; Metroidvanias are just one of my favorite genres period. I really need to go play like, Axiom Verge, Ori and the Blind Forest, and all those other more recent Metroidvania releases that people love so much.

Interesting that you think each DS Castlevania got better than the last. What's your reasoning there? The only way I could see that is in the bosses, but in terms of map design, I just really loved Dawn of Sorrow. Portrait was a neat hybrid of sorts though between the more confined, linear design of Ecclesia and the Metroidvania design of DoS (although it was obviously closer to DoS).


Yeah I looove Rondo, play it once a year or more. I need really interesting combat situations for me to truly love a Castlevania game, and I'd say Rondo is the best sidescroller action game ever, along with having probably top 5 music in the series, and great atmosphere and style (that Death fight is soooo cool IMO). I don't really care that much about exploration or abilities in Castlevania games, so those aren't dealbreakers for me.

A flaw in the series that affects a lot of the games, is feeling a little boring at times. For a lot of the metroidvania games, a lot of times it feels like I'm not exploring, I'm not making progress, I'm not having fun fights, I'm just filling in holes in my map. It can feel very rote, especially when replaying. Of the DS games, Dawn feels the most like that, I always feel like I'm entering a room, walking up to each enemy, attacking, walking forward again, not terribly interesting. I'm not sure I can ever play Dawn again because I dread filling in that boring upper-left area, or the boring cave areas (although I do adore that right-most tower area). In Portrait, I really love casting spells as Charlotte, that leads to weird combat that is kinda unlike any other action game. And Ecclesia, I feel like they did a great job on the combat situations in that game, it's one of the only metroidvania games out there that I would call challenging.

They're great games though, I think all the games on that list up through Aria I would call "Awesome", and then everything up through 64 I would call "Pretty Good", the others, "kinda bad".
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