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Topicdetroit become human is so dumb
Darmik
06/28/18 7:30:48 PM
#101:


Dragonblade01 posted...
CyricZ posted...
I'm not saying that games shouldn't be made like this, but I'm interested to hear how you think the gameplay, such as it was, was well-combined with the narrative.

I think having the player interact with the scenes is a great option for helping the player connect with what's happening on screen while, at the same time, providing enough rigidity to developers that they can craft linear narratives on top of it.

It's neither the only option, nor even the "ideal" option for the video game medium. It is, however, a fact that video games can draw from other forms of media on top of layering an interactive experience over it. I recognize that the lack of mechanics-driven challenge is off-putting to some players, and I know that there ways to deliver narrative exclusively through gameplay.

But I think that, insofar as a developer wants to create a linear narrative experience that involves immersion through interaction, I think DBH is a good game to draw inspiration from.


I agree with this. When it comes to choice and consequence DBH is at the top of the pile right now. Even failing certain prompts or failing a gameplay objective leads to different branches of the story. Not even games like Life is Strange or the Telltale games do that.
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Kind Regards,
Darmik
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