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Topic | Well, Symphony of the Night is pretty fantastic. |
StartTheMachine 06/28/18 4:12:03 PM #147: | MegaWentEvil posted... My favorite boss is Beelzebub, because he's so disturbing. No kidding! He's up there for me. Seeing his decapitated limbs falling was great, but trying to reach his head to get hits on him after everything else was severed could be pretty frustrating! Mostly in a good, tense way. Epyo posted... GJ on SotN! Yeah you should go back and re-play DoS now and compare. It's really hard to go back to the GBA games if you've recently played SotN 'cause the graphics/music are such a downgrade, (but the DS games are comparable there, along with the more carefully planned gameplay design). Rondo of Blood really is that good, huh? It is more old-school Castlevania style though, right? I couldn't possibly foresee myself liking it as much as this or the DS games if so; Metroidvanias are just one of my favorite genres period. I really need to go play like, Axiom Verge, Ori and the Blind Forest, and all those other more recent Metroidvania releases that people love so much. Interesting that you think each DS Castlevania got better than the last. What's your reasoning there? The only way I could see that is in the bosses, but in terms of map design, I just really loved Dawn of Sorrow. Portrait was a neat hybrid of sorts though between the more confined, linear design of Ecclesia and the Metroidvania design of DoS (although it was obviously closer to DoS). tazzyboyishere posted... Good job on beating it! Glad you liked it. Inverted Castle is one of my favorite things in gaming. I just love the hands off approach the game puts you in allowing you to explore at your leisure. Truly a magnificent feat for the time, and still rarely sees replication on that level. Maaaan, the Inverted Castle would have just been so awesome if looking at the achievements didn't ruin it for me. Still kind of salty about that :( I wasn't even planning on checking them out either. I only did because I saw there were actually neat "challenge" achievements, like killing ten consecutive enemies with a subweapon and not getting hit, and wanted to see what others there were like that. I can absolutely see why this game as heralded as a masterpiece in the Metroidvania genre, and it being 20 years old now is really mind-boggling. As a first-timer, it still feels modern in almost every way, with the archaic inventory management design being the major exception. metaIslug posted... Personally I'm kinda down on the inverted castle. The boss fights are too easy imo. I don't know if it's a result of the nonlinearity or what but yea. Only Galamoth feels like a real boss fight Agreed somewhat, though the boss fights in general in this game were a bit too easy for my taste. I'm a big fan of challenging bosses and just ensuring an obvious save room exists right outside the bosses confines. Speaking of Galamoth though, he may have been my favorite boss in the whole game. Him, Succubus (mostly for the set up), and Dracula are likely top three! --- - Blur - Welcome to your Divinity. ... Copied to Clipboard! |
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