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TopicWell, Symphony of the Night is pretty fantastic.
StartTheMachine
06/18/18 11:17:03 AM
#20:


Gonna play some more a bit later today and back to the updates! For now a few responses

GOGZero posted...
Symphony of the Night is good stuff. Nice to see you're enjoying it so far.

Intelligence stat is affects much damage your Spells and Sub Weapons do.

Constitution stat is for a slight defense boost. It also affects the time on how much the Poison/Curse ailment lasts.

Ahh, okay, this makes sense. I know the later Castlevanias added a whole bunch of other stats, so it's nice to see they're kept fairly simple here (despite there being nowhere in the game that actually explains what they mean -- but heck, the original probably came with an instruction booklet that did just that!)

foolm0r0n posted...
There was a monotony to that game that made me lose interest in it very quickly. I came back to finish part of it but I never finished it completely. I think it's mostly because of the slow movement compared to Metroid. I was never really excited to get a new power.

It also makes no sense that it is grouped with Metroid as a genre tbh.

foolmo I feel like 90% of your hot takes relate to the speed of the playable character(s). Maybe some developers actually want to design a game around a slightly slower moving character (uhh movement speed in this game is still decently fast)?

the last part i expect more from you and shouldn't bother but

Large, non-linear worlds that require exploration to acquire new abilities, which further allow you to progress to new parts of the map...this is what a Metroidvania game is and you know this. Yes, these games have very different atmospheres (both great but I'll take the isolation of Metroid any day) and plenty of other little distinctions, but mechanically, they are literally so similar that they became their own genre. That doesn't happen by accident!
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