LogFAQs > #902816886

LurkerFAQs, Active DB, DB1, DB2, Database 3 ( 02.21.2018-07.23.2018 ), DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicThe Great 2018 Video Game Challenge
Mega Mana
06/09/18 2:17:49 AM
#435:


2. Beat a game released between 1990-1999

Terranigma


- Wow, what an experience. I remember having a great time with this despite having never beaten it before, but damn, I was shocked by how much I did not enjoy this game.

First, let me start off by saying Illusion of Gaia is one of my favorite games and I really enjoyed Soul Blazer. I was browsing reviews as I was between a bit of grinding earlier, and the 11th post in this topic (archived, can't quote: https://gamefaqs.gamespot.com/boards/588784-terranigma/75664582 ) sums up a lot of my feelings. Soul Blazer does the resurrection of the world much better despite its clunky combat, and Illusion of Gaia is just a beautiful game visually and audibly even when the story seems to falter sometimes (though nearly every place on the map has at least one hugely emotional and memorable moment).

This was... a mess. The translation's partly to blame, for certain, but my god, there is so much wrong in this game.

- Magic is pretty much useless. I attempted multiple plays over a decade ago, and no matter how far I got, I never used Magirock because I didn't at all understand the mechanics of it. Knowing now how Magirock is just a resource, I attempted to use it and it just sucks. Animations go on forever and half the time it doesn't even work, and if it does, it does crap for damage. Plus the ring box takes up your equip slot and navigating the ring menu is just bad.

- The story and gameplay are massively underwhelming. The first bit of the game is still memorable and still a favorite. You learn the attacks, you solve some puzzles, you fight some enemies, you get a taste of what the game could be like in this crystal underground lava world. Halfway through the game, the puzzles are completely unintuitive, the attacks haven't changed and run-jumps are pretty much cake to kill things with, and characters are annoyances more than welcomed. Not to mention all the crap like slow ass escort quests, horribly pathed watchguards that almost require something with save states, constantly reused dungeons, and the story comes at you all at once way at the end of everything.

- The twist was cool, but executed pretty terribly... along with s u p e r s l o w a s s d i a l o g u e.

- I knew playing FFX that the final boss is cake if you're overlevelled even an itty bit. I did not expect 5 points of strength in Terranigma to mean such a difference. At Level 30, I fought the final boss and was only doing 2-8 damage at a time, feeling lucky if I cracked a critical 24 points. I died often. I then set out to find monsters to level up on (which was somewhat difficult considering the two or three dungeon right before were inaccessibleimmediately after). After about ten minutes, I went back to the boss at L32.

My hits were nowanywhere from 11-48 and my crits were in the 100s. The final boss took only about two minutes to beat. That's just... insane.

I do not recommend.
---
"In my headcanon, some staffer saw Trump pull out his phone and start typing so they just Terry Tate Office Linebacker'd him out of his shoes." - FFD
... Copied to Clipboard!
Topic List
Page List: 1