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TopicHaunter ranks 101 games he's played over the last decade, with write-ups.
Haunter12O
04/20/18 7:17:43 PM
#197:


Must've made your ears bleed.

29. Super Smash Brothers Brawl
Original Release: 2008
Year Played: 2008 and 2011
Developer: Nintendo
Platform: Wii

I'm going to get the next two entries out of the way fast, because neither were games I spent a whole lotta time with. They were both really good though with only a few flaws that I've noticed though, hence the ranking. I first played SSBB with some friends in 2008 but then returned to it in 2011. Playing this game in multiplayer felt much more fluid and fun than Melee. I don't know why, but I felt like everything just sort of clicked better. I also found a new favorite character in Ike. In previous SSB iterations it was always Kirby, who continues to be nerfed each and every game. Despite the better controls and responsiveness, I still hate the Wii controller with a passion. You may notice that this is the second-to-last Wii game on the list remaining, and that's mainly because the Wii controller is a piece of garbage.

In 2011 I didn't play as much multiplayer as I did when I first touched the game, but I decided to try out Subspace Emissary, and I really, really liked it. Nintendo decided to make a video game plot using SSBB's fighting mechanics but also not use a single words, only emoting the whole way through. This is actually a long and fun experience and you get to play as mostly every character in the books. Why, oh why did Nintendo get rid of something like this in SSB4 is beyond me, because I thought it was a neat addition to an already great game and definitely made the $60 pricetag worth it.

28. The Last of Us
Original Release: 2013
Year Played: 2014
Developer: Naughty Dog
Platform: PS3

The Last of Us was hailed as like the pinnacle of gaming when it came out. It won countless GOTY awards and many people (mainly reviewers) called it a work of art. So naturally, I had to play it to see what the fuss is all about.

I mean, the game is beautiful and does the post-zombie apocalypse thing really well. I loved how vegetation and overgrowth started appearing everywhere because that's not something you see in the Walking Dead at all. It made the environments look even better. There's a ton of backstory in this world...factions, groups, types of zombies, etc. It makes for a great experience, really.

The thing is, the whole time through I knew I was playing nothing more than a video game. This is an unfortunate byproduct of Naughty Dog's game design structure. I compared this to Uncharted in the past ITT but it's actually true. Despite the game being more stealth than a platformer, you're still going from point A to point B, this time trying to ignore the clickers rather than solving some kind of ancient puzzle or climbing walls as Nathan Drake would. This time you're in a city or some other stereotypical zombie setting, like a school or hotel. It's...basically the same mission structure. Go here, go there, go back here, go there, next map: go here, go there, etc. It also never had the exciting setpieces that a game like Uncharted 2 did but that comes with the territory. I'm not asking for something drastically different like open world, what I'm saying is there's nothing this game does that makes it stand out on its own as a "10/10" or "work of art" or "GOTY" as everyone said. I think the hype really did kill it for me.

It's still a great game and I liked the survival horror aspects of it. The setting was also nice and NG kept it varied by changing locations across the country every few hours. It's just such a slog sometimes. I also absolutely hate Ellie and her design.

Oh yeah, and you may have noticed the original list didn't have TLoU listed and instead it was Uncharted 4. Thing is, I bought Uncharted 4 in late 2017 and didn't play most of it till January (I'm still less than halfway through). Then I realized I forgot to add TLoU and discreetly removed UC4.
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