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Topicwhat is the first pc game that natively supports 16:9 resolutions?
Sahuagin
04/15/18 10:02:12 PM
#18:


Lokarin posted...
Doom supported multimonitor support which required widescreen processing. Since there weren't graphics cards to multi-render the screen instead the game does a sort of fake split-screen with 4 instances of the same screen being drawn at once and each sector being sent to a different monitor.

how does that make it "natively support" 16:9?

I guess one thing would be to establish the lowest widescreen res. 1024x576 or 800x450 or 640x360 or 320x180 would all be 16:9, for example, at least mathematically, and if they exist. otherwise it would be 1280x720.
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