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TopicHaunter ranks 101 games he's played over the last decade, with write-ups.
Haunter12O
04/12/18 5:10:11 PM
#155:


So why was it so hated? One of the reasons fans hated it was because it was overly simplified from the previous titles. Dark Dawn loves to hold your hand, and puzzles require basically no thinking and are too obvious, which is a stark contrast from the longer dungeons of the other games. It's also overly straightforward and prevents you from revisiting previous areas at certain points due to story reasons. Oh yes, fans were outraged by this if they happened to miss a Djinn. I feel like this is more acceptable these days as games like Trails practice this in almost every release, but this was still not the case with 1 and TLA so I can see the frustration! As far as the simple nature of the game goes, I still felt like I was making good progress through dungeons and they never felt mindless to me. Look at this way: The Lost Age had zero sense of direction sometimes-- Just wander around hoping you find the next branch of the storyline, and sometimes the game would give you vague hints from random NPCs instead of actual required dialogue. This was not fun. Also not fun are dungeons like Air's Rock...I never want to do that crap again and thankfully Dark Dawn never goes to those lengths to annoy its players.

https://www.youtube.com/watch?v=VBRUkdXsxW8" data-time="


Some other things people didn't like about it is the chatty dialogue, and the emoji responses Matthew would give. It's a rather strange design decision so I wasn't too thrilled about it either, and the chatty dialogue is usually an overexplanation. If you played Persona 5, it's just as bad here. I was never too bothered by it, but it's there and I can see why people would hate it.

Lastly, the game can be a little too easy sometimes. The first two games had a weird Final Fantasy 1-like effect in battles where if the enemy dies prior to the next attack on the same enemy, that character would strike the air and miss. This was less strategic and more annoying than anything, and luckily it is fixed here. Regular battles still get mindless, but boss fights can be fun and the final boss battle is quite intense.

https://www.youtube.com/watch?v=-_DxnwL1azg" data-time="


I also can't forget to mention the beautiful aesthetic (as I said before, level of detail) and the amazing Motoi Sakuraba music. Obviously I like it enough to keep linking to it here, but I think this is one of Sakuraba's finest osts. It probably never reaches the heights of the collective GS1+2 ost, but keep in mind this was made in 2010 and soundtracks starting around that point have felt pretty phoned in. Dark Dawn has a personable soundtrack and shows that he still has it in him to make an amazing ost. For a DS title!

So that's that. I happen to like, almost love this game. I recognize its flaws and I can forgive most of them. It's so unfortunate we never got a proper sequel like The Lost Age was to GS1, as there were so many unanswered questions left hanging. The game teased so much that I would've loved to see happen. I want to put the blame not only the poor sales but Nintendo's entitled fans who shat on this game, but that's simply not true. There were too many extenuating circumstances that prevented a sequel, and that fact sucks! Seeing as how this game is almost eight years ago it's likely the saga is over. A man can only dream of what could have been.

RIP Golden Sun 2001-2010
https://www.youtube.com/watch?v=9_hRsDIsCQk" data-time="
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