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TopicHaunter ranks 101 games he's played over the last decade, with write-ups.
Haunter12O
03/31/18 3:00:48 AM
#75:


Haunter12O posted...
Alanna82 posted...
I really disagree with your rankings.

Star ocean 5 and Suikoden tierkries are so under rated its not even funny

World of Final Fantasy and Star Ocean 4 are two of my favorite games ever. (I actually relate to Lymle. But then again all the funny characters I like such as Lymle are "the scrappy")

Also the Tama is a she.


All those guys suck, except WoFF which is average at best.


Actually, I take that back, I was a little harsh to you. I can see why you would disagree based on my bottom picks, but this is a list mostly populated by JRPGs. I can't like/love every single, and as a complete JRPG fanboy I gotta have certain ones I hate. Trust me though, there are plenty of them in the top 20. If I ranked all the non-JRPGs last, there'd be some bias.

63. Final Fantasy XIII
Original Release: 2010
Developer: Square Enix
Platform: XB360

https://www.youtube.com/watch?v=Iurksh7ADRE" data-time="


If you had asked me what I thought of FFXIII several years ago, I would have told you I absolutely hated it. But FFXIII aged rather graciously, and that's partly due to the constantly changing landscape of gaming. And partly due to FFXV, of course! FFXIII does so many things poorly. The corridor simulator, the melodrama, the story, all horrible. But it's still a game I had fun with, and still a game I took sick days for.

The game had a rather beautiful world and amazing-looking locations, such as a lake enclosed in ice, complete with awesome music. Or a giant junkyard, or a forest that constantly changes weather from sun to rain to thunder. I just wish you could explore more of these areas! The underground Lake Bresha would be a nice place to explore and take in, but it's nothing more than a straight path with frequent stops for dialogue and fights. You can't even return to any of these areas. Chapter 11's Gran Pulse was the only area you could fully explore, and I just wish the layout of this chapter was applied to all the others. In fact, this chapter seemed quite irregular. It encompasses multiple areas and creates an actual, cohesive world, whereas all the rest are just single-area locations unconnected to each other. I mean, imagine if you could fully explore Nautilus and Palumpolum, and go grind levels with tough mobs in the Gapra Whitewood. Imagine if the Vile Peaks had a hidden coliseum you can go back to at any point to fight solo or team battles. Additional content would have been very welcome and spectacular! FFX had a similar design, with many of the areas being corridors, but there was more room for exploration, and the areas were all connected rather seamlessly. Plus you can return to them whenever in case you missed something. FFXIII would have been a much better game if it was given a more nonlinear treatment.

But the story and characters are the worst part, and are downright embarrassing at times. Imagine if you're branded a terrorist and every authority figure is out to kill you and five others in the same boat as you. You're on the run, trying to escape imminent death and get out of the country to find a solution to the problem. You most definitely would not want to stop every few minutes and have a full fledged conversation with the other five about how much you hate their life choices (this is the bulk of Lightning and Snow's relationship) and how much you hate yourself.
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