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TopicI started Xenoblade Chronicles for the first time tonight.
HeroDelTiempo17
03/28/18 7:42:51 PM
#20:


foolm0r0n posted...
pjbasis posted...
Why don't they just put in less side quests

That's a REALLY good question actually, for a lot of RPGs. But in Xenoblade, sidequests have 0 cost. You solve them totally automatically and they add no friction at all to the rest of the game, and some end up with some cool bonuses and stories. So it's fine that they added a bunch of pointless ones.


This isn't really true for a lot of the important ones that advance the development level, which have a few major optional goodies locked behind them (IIRC 2 skill trees per character, that entire town that develops, and some exclusive battle skills). Those, combined with the sheer quantity, make it just as tedious or more so than usual games.

But yeah if you don't care about any of the major rewards and just want some bonus gold/exp every once in a while, you can absolutely reap the rewards of the small subset of convenient sidequests.
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