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TopicWow Twilight Princess is awful
Link HT
03/18/18 8:33:01 PM
#123:


Tyranthraxus posted...
Your original comment didn't say anything about dungeon progression.

Link HT posted...
BotW is an amazing game but its not because of the dungeons. While the central control thing is an interesting mechanic, the dungeons themselves were just a couple of different puzzles placed in the same general area. The dungeons had no sense of progression at all since all the terminals were just separate objectives, no interesting enemies, and they were way too short.

Try reading, that's a good trick.

Tyranthraxus posted...
The only difference when it comes to BotW is that you choose which room you go to for the puzzles in any order.

Which makes a huge difference. In a traditional 3D zelda dungeon you have to solve the entire dungeon and not just the sum of its parts. Take the water temple in OoT. You have to take into account where you can a can't go based on your current position, your keys, your items, and the water level. It's much more complex than solving 5 different puzzles in any order because the dungeon itself is a huge overarching puzzle. THings you do in certain rooms will effect other rooms and so on.
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