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TopicHoly... holy crap. Xenoblade Chronicles. Mechonis Core. MAJOR Spoilers.
Banjo2553
02/23/18 3:31:37 PM
#70:


culture_den posted...
Banjo2553 posted...
culture_den posted...
Might as well just tell me the name/from who, I'm sure a little spoiler quest wise won't bother me

It's Melancholy Tyrea, it should've appeared after the Mechonis Core events. It's from Tyrea, a collapsed High Entia just outside Colony 6. It should be at the gate between Hope Farm and the Watchpoint Junction landmark.

SO I did this mission and... yeah. How interesting that out of all the sidequests this one is voiced and has cutscenes and everything.

But it's weird because A, I've completely forgotten about Yumea and they never show her again after her plot against Melia fails, and B I completely forgot who Tyrea was at this point, 120 hours in (a flashback would have helped) and I feel like a lot of Alcamoth was underutilized. I kept expecting to see more of the secret Bionite order that NPCs were going on about, and see first hand the experiments with Telethia. Dickson and Alvis being part of the Trinity was a revelation, but Lorinthia just kind of pops up when her and everything Alcamoth related isn't quite that developed.

Exploring Bionis interior now so maybe we'll hear more about all this but yeah. On a sidenote wow I can now make several Monados for Shulk, that's kinda cool. Funny how late into the game they open up that feature for you.

Yeah, I have a feeling with that quest they either:
- Wanted it to be part of the main plot but couldn't figure out how to fit it logically considering the current events happening. (Which is an issue they had with one other plot point that they scrapped that I won't spoil until you finish the game.)
- There were going to be more in-depth sidequests like this but they didn't have the time or ideas fleshed out enough to do so. This idea for in-depth sidequests would become Affinity Quests as seen in Xenoblade X and 2, which are far more numerous.
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