LogFAQs > #896601005

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TopicBoutta begin Tales of Symphonia playthrough number, what, 20?
Muffinz0rz
02/22/18 11:32:21 PM
#108:


LMFAO MY GAME JUST GLITCHED THE FUCK OUT AT ABYSSION

zelos went into over limit, so i told him to cast divine judgment. he was almost done casting, but abyssion went into OL and insta-casted meteor storm, so i was like fuck i need to unison attack to cancel out the meteor or we're all fucked, even if it means zelos wasting his over limit

so i connect with the initial 1dmg unison attack hit, and before it transitions to the screen where you input the commands for the unison, zelos does a casting animation for his mystic arte, and when the screen moved to the unison attack input screen, all the characters were GONE, except for Zelos (presea was dead though so she wouldn't have appeared anyways). secondly, when i input zelos and raine's attacks (judgment and ray, respectively), they didn't even fucking cast the spells, but their unison attack combo still worked, but the animation didn't show up, all it was was just abyssion taking damage.

and now the attack ended, but abyssion is standing totally still, the music is playing, but none of the characters are doing anything and i can't input anything, but I CAN press triangle to open the menu, use items, change equips, and etc., but nobody moves.

I think what happened was, zelos' mystic arte triggered, which does make ally character models (except for zelos, the caster) disappear as well as immobilize the AI, but the unison attack screen canceled out Zelos' mystic arte, but not before the mystic arte effects took place (even though the arte itself didn't cast lmfao)

smh oh well it's getting late, i'll kill his ass tomorrow. like i can still hold R1 to view his HP (had him down to about 110k out of 240k), but nothing is happening

funny shit

EDIT: Holy shit I tried using an all-divide and apparently abyssion auto-cancels them. a little window appeared above it with abyssion's logo that said "all-divide is nullified." guess people gimmicked it too hard in the GCN version
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