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Topiceighty tabletop games, ranked
Colegreen_c12
02/22/18 5:06:33 PM
#309:


SeabassDebeste posted...
Also, the game isn't perfectly strategic. Aside from luck and being-ganged-up-on (which cannot be overcome), Coup has a nasty endgame glitch where if three players each have 1 remaining health and have enough to perform a coup to deal damage, then whoever acts first guarantees themself a loss. It's a hilariously dumb situation to find yourself in, but there you go.


This isn't a endgame glitch, making sure you aren't the first one to max with 3 left is part of the strategy. You can intentionally slow yourself down by bluffing ambassador. If you're ahead of everyone anyways you have to bluff assassin. (Basically if your in the situation where you have to coup and lose it means you messed up your strategy somewhere else earlier on)

Great_Paul posted...
Emeraldegg posted...
My issue with coup is that, in my mind, a player should not be punished for being in the lead, and that's exactly what coup does because of how utterly powerless someone is to prevent being ganged up on.


Yeah pretty much this. One time I won 3 games in a row, then the 4th game was basically a 3 vs 1 until I was out (it also didn't help that I started with double Ambassador).


This happens to me a lot but I just think of it as a sign that they fear me =). Also the games so short it doesn't matter anyways. It's generally better to play 2 or 3 rounds of it and then move onto something longer as well.
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