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TopicName some negative aspects of your favorite games!
darkknight109
02/20/18 11:21:35 AM
#27:


Lunar: Silver Star Story Complete Some of the bromides are stupidly difficult to get. Like there's absolutely no way you're finding them all without a guide. Also some of the dungeon music gets repetitive fast.

Phantasy Star Online Episodes I and II: Not nearly enough variation in the dungeons, I would love a way to move faster (especially through already cleared rooms), and it takes way, way too long to hit the level cap.

The Legend of Zelda: Majora's Mask Umm... I guess the final area (Stone Tower Temple) doesn't really have as much to do and isn't as interesting as the other three areas. That's about it, though... that game is damn near perfect.

Chrono Trigger ......I got nothing. I guess if I had to pick on something, the original translation was a bit wonky in some parts and suffered under the NoA censorship requirements of the day (like Toma's "Soda"), but that was pretty much all fixed in the DS remake.

Phoenix Wright (the first trilogy): The games occasionally get annoyingly hand-holdy. Don't present me with a logical puzzle then have my assistant flat-out tell me the solution before I've even had a chance to try it myself.

Fantasy Zone: Dying robs you of all your upgrades, which can be crippling in the later levels. Honestly if you die at the boss in the last two or three stages, you may as well reset your game, because you're screwed at that point.

Super Mario RPG: Legend of the Seven Stars: Too easy and the level cap is too low.

TIE Fighter: Needed more fights against the rebels. In a game where you play as the Empire, it's unacceptable that you spend (far) more time fighting against other Imperial ships than rebel ones.

Super Smash Bros. series: I really do have nothing for this one. Honestly, I wouldn't change a thing with these games.

Trails of Cold Steel: Leans on anime tropes a little too hard and I'd have liked to have had more choice in party composition the way the sequel allows.

Banjo Kazooie: Dying resets your note collection from a level, meaning you have to get all 100 notes without dying which, in some of the later levels, is super-annoying (looking at you, Rusty Bucket Bay).

Legend of the Mystical Ninja: At two points in the game it makes you shell out close to 1000 in-game gold (which is a lot) to proceed, for no particularly good reason. Those parts just needlessly slow down the game.

Super Metroid: ....once again, I have nothing. This game is perfect.
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