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TopicHow is Hollow Knight?
transience
02/17/18 1:08:24 PM
#31:


the two mechanics that seem dark souls-y are the pieces of obtuse lore scattered around the world and the return to the spot of your death thing. I'm probably just being a jerk, but neither of those are introduced by dark souls. I can't remember the game(s) but a lot of older dungeon crawlers use the return to the spot of your death mechanic and the lore thing isn't especially unique (zelda 1 comes to mind, as does any game with flavor text laying around the world).

I do like the shared exp/magic mechanic in hollow knight. I just about never used magic in hollow knight because it felt so punishing to have to dip into my pool of resources. the game is pretty punishing about death because save points are painfully far apart so I played pretty conservatively.

I don't think it was very hard though which seems to be a major point of comparison. I don't think I died on any boss more than 2 or 3 times with the exception of one of the first ones (I couldn't refer to a boss by name if I wanted to).
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xyzzy
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