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TopicJim Sterling now whining about Sea of Thieves microtransactions
Darmik
02/15/18 6:48:27 PM
#165:


Microtransaction and in-game currency are not used interchangeably and they do not mean the same thing. And no I don't consider buying $60 worth of in-game currency a microtransaction.

Google microtransaction definition and paste all of the results here. This is looney even for you.

Here's the quote from Rare
"Our focus at launch [is] on a great game experience. When we deliver this first major update, that's when we'll turn on the ability for players to spend money optionally.

"We thought long and hard about what's right for our game experience, and the key thing we think is that it has to add to the fun, social nature of the game. So anything in this area will not impact power or progression, and you'll always know what you're getting - so that means no loot crates."

The first paid content for the game will come in the form of pets. "It'll either be on a shoulder, like a monkey, or like a cat on the ship", explains Neate. "But it'll kind of benefit everyone socially and emotionally. So if I've got a cat, I can pick up it up and look at it, or you can pick it up and run off with it. Obviously when you put it down it'll come back.

Beyond that, Rare's looking to include potions that can alter you cosmetically - like a draught that turns your character model old for a certain amount of time. The mission statement is that microtransaction items have "emotional value, not mechanical value."


Here's Capcom
"We do have some paid content planned for purely cosmetic stuff. Stuff that doesn't affect your strength your abilities anything about the game. purely cosmetic stuff.they go into a little more detail. they say well maybe the handler. maybe there's gonna like going to be like some outfits for her that if people really want it they could pay some money."


So different!
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Kind Regards,
Darmik
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