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TopicPuzzles in video games are like romance subplots in movies
Alkaloid
02/13/18 6:55:16 PM
#38:


But you have to admit, OOT is full of poor or at least uninteresting puzzles.

The vast majority of puzzles are

Find (and hit) the switch (ALTTP classic)
Kill every enemy (OG Zelda represent!)
Light all the torches (another classic ALTTP puzzle)
Collect five silver rupees (original idea for Zelda, but overused in OOT)
Play the Ocarina (lifted from LA)

These are all tedious bullshit chores, either learned behavior from prior Zelda experience, or new ideas that are introduced and then driven into the ground with nontransformative variation.

Some of the best original puzzles are actually in the first dungeon, involving the spider webs.

Fall from the ceiling to break a web? That's a smart puzzle. Navi spoils it, but it's something that's both logical and creative.

Swing a lit Deku stick to burn a web beneath you? Smart puzzle. Once the dungeon establishes that you can light a stick and that fire burns webs, this is the next logical conclusion.

Compared to "hit the switch I hid behind a fake wall and the door opens", I think it's clear which is better designed.
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