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TopicPuzzles in video games are like romance subplots in movies
Alkaloid
02/13/18 2:51:33 PM
#36:


If you didn't want a discussion, why did you engage?

Yeah, sure, there are tons of tedious bullshit puzzles that are more like chores (see: Tales of Symphonia, Ocarina of Time, any adventure game made by Sierra) but there's plenty of gameplay to be had that is essentially puzzle solving outside of these chores.

Like getting through a Metroid like platformer, where the puzzle is learning what you can use to get where. Or fighting bosses in a game like Furi or Shadow of the Colossus, where the puzzle is figuring out where or when you can attack. And of course you have precision platformers like Super Meat Boy where the hardest stages are essentially puzzles where you have to figure out how to reach the end of the level. (Actually I take that back: platforming in SMB is a tedious bullshit chore.)

I just think the OP and further posts ITT have this bizarre perception of puzzles = tedious bullshit chores, and I wanted to provide some counterpoint.

But I will admit, there are a lot of tedious bullshit chores in a lot of games. Ocarina of Time in particular is a game that is solely about doing tedious bullshit chores in every single dungeon. And I think that mindless approach to puzzle design was a great detriment to 3D gaming, since that influence is still being felt today.
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