LogFAQs > #896004725

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TopicPuzzles in video games are like romance subplots in movies
Alkaloid
02/13/18 12:12:31 PM
#25:


I mean, you can say a puzzle only has one solution, but that's wrong.

Hell, even the dictionary disagrees. "Designed to test ingenuity or knowledge."

Take a look at Breath of the Wild. The puzzles in that game usually have multiple solutions, because a lot of them are about playing with the game physics. Sure, they all have "intended" solutions, but the player can approach them however they wish.

Or how about Portal? That game's puzzles have multiple approaches because it's all about spatial reasoning.

And then you have games like Super Metroid, where the intended logical item progression can be subverted just by "getting good" at your jumping options.

I think your issue is more with a type of puzzle design (which is rampant in JRPGs and adventure games in particular) rather than with puzzles generally.
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