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Topic | transience's top 60 games - 2018 edition |
transience 01/27/18 3:54:49 PM #326: | okay, it's go time! maybe 1 or 2 now, then the rest this evening. 6. This is the best controlling Metroid game by a mile. As everyone knows, I really love the Metroid formula - the powerups that you find, the way that you move, the atmosphere, all that stuff. Zero Mission really simplifies the Super Metroid formula from 6 buttons down to 4 and makes it a lot easier to handle. Missiles, space jump, bomb jumping, single wall jumps -- all handled better here than in Super Metroid. Traversing a room is a lot more empowering because you can perform advanced tricks without too much trouble - you're not fighting the game. Zero Mission is built with multiple pathways in mind which means that you can scale the game's difficulty to the route that you want to take. I really admire the design of this game because there's something for anyone. Because of that control, I've spent a gigantic amount of time fine tuning my skills in each room. I love just moving around quickly. I'm pretty much better at this game than any other one - as evidenced by holding the any% speed run record (28:50, 29:54 single segment) for a number of years. I played through this game last week - and I suck compared to how I used to be, but I did get an any% time of 36:09. I have a lot of work to do to get back to where I was! This game feels like a necessary play for anyone interested in knowing how a 2d action or metroidvania game should handle. It's so damn easy to like. It's kind of flawless. --- xyzzy ... Copied to Clipboard! |
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