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Topic | Suppose I wanted to finally get into the Shin Megami Tensei/Persona series |
Strife2 01/03/18 8:40:50 PM #24: | Also, playing P3, P4, or P5 first really depends on your thought process. P3 - "Older" characters (they do not act like teenagers) - Setting is more urban (in line with the typical SMT environments) - Main character can change weapon types (swords, bows, clubs, spears, boxing gloves) - Story is tragic/more mature/darker in tone (thought SMT bends way further) - AI-controlled allies can be a pain, but I appreciate it as a change of pace - Great/Good/Tired/Sick mechanics (extra status based on daily choices/battle; adds to realism) - one main (procedural-generated) dungeon - Better at "pacing" than P4 and P5 (this game kinda runs in a symmetrical pattern) P4 - Better party/characters (they feel like a group, and act like a group...but are total morons) - several themed dungeons (still weak in the actual style department) - Better gameplay than P3 (full party control/better at describing skills/S. Link abilities affect battles) - Funny as shit (so many great moments) - Story slows down about halfway, going into filler for a "month," before picking back up P5 - A mix of P3's tragic and P4's comedic tones - GREAT soundtrack (not saying the others are bad...this is just REALLY good) - Amazing style - Best dungeon design (because they were themed rather than randomly generated) - Characters suffer (less world building - a lot of the game is done via text) - Same pacing problems as P4 (Here's a major plot point. No fun time for you. Go to bed loser) I like P3 for the darker tone and story moments, P4 for characters, cutscenes, and comedy, and P5 is just dripping in style, music, dungeon design, and ambience. --- "Evening caress, Always yearning, I must confess, The stars aren't burning" Copernicus - Candlemass ... Copied to Clipboard! |
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