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TopicIs the cost of making AAA games, killing creativity?
CrazyandLazy
10/14/17 3:48:28 AM
#13:


LordFarquad1312 posted...
CrazyandLazy posted...
It would have been longer that's for sure. Would have had more marketing which would lead to more sales. More sales mean there would be a sequel in the works. If most indie games had 1/5 of the finance to AAA or if AAA companies branch off for something new, we would be able to enjoy more games.
I mean, marketing isn't even hard these days. Streamers are reviewing games left and right. They are always looking out for what's new to play.

Maybe so, but would it being longer actually be good though? I've come to appreciate short games, as long as the experience is memorable. I'd rather play a 2-3 hour game like Portal than an open world, repetitive game any day.

Also, they announced they have already sold 1 million copies. For an indie game, to do that in a couple of weeks being only on XBONE and PC that's amazing.

Also, Ubisoft and EA tried to open an "indie branch", that's how we got Unraveled and Child of Light. At the same time, they're EA and Ubisoft, so...


I prefer games that are long but are creative. Had a blast playing Darkwood and This War of Mine. I just wished AAA companies branch off into other genres. Or Indie Devs know how the old days were. Kinda sad that people like us have to look through Steam to play the type of games we want. We used to have handhelds like NDS but now no more.
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