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TopicIs the cost of making AAA games, killing creativity?
LordFarquad1312
10/14/17 3:42:39 AM
#12:


CrazyandLazy posted...
It would have been longer that's for sure. Would have had more marketing which would lead to more sales. More sales mean there would be a sequel in the works. If most indie games had 1/5 of the finance to AAA or if AAA companies branch off for something new, we would be able to enjoy more games.
I mean, marketing isn't even hard these days. Streamers are reviewing games left and right. They are always looking out for what's new to play.

Maybe so, but would it being longer actually be good though? I've come to appreciate short games, as long as the experience is memorable. I'd rather play a 2-3 hour game like Portal than an open world, repetitive game any day.

Also, they announced they have already sold 1 million copies. For an indie game, to do that in a couple of weeks being only on XBONE and PC that's amazing.

Also, Ubisoft and EA tried to open an "indie branch", that's how we got Unraveled and Child of Light. At the same time, they're EA and Ubisoft, so...
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