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TopicIs the cost of making AAA games, killing creativity?
CrazyandLazy
10/14/17 3:29:46 AM
#8:


RockRapDubstep posted...
CrazyandLazy posted...
Dash_Harber posted...
People want it both ways. They want measurable graphical and aesthetic improvements, but they also want more content and more freedom. The more advanced the graphics, sound and other elements, the less robust the game world can be. Companies have finite resources, and they can't do everything. It sucks, but its sort of always been the case.

I don't want advance graphics. I don't want open world or shooters/action/medieval crap. I am so sick and tired of it already.
Imagine if they put all that resources into a story rich game. The last AAA title I truly enjoyed was Last of Us.

I love The Last of Us, but theres plenty to criticize it for. The actual game parts are very barebones and simplistic. The gameplay itself feels like filler for the story and pretty graphics giving it the feel of realistic characters and cinematography.
I mean if you want more of TLoU that bad you could just go watch a movie, or if you want longer more fleshed out character a development like the game offers watch a show.

TLoU is one of my favorite games of all time but using it as an example for this is kinda weak.


TLoU had one of the most fun multiplayer I've ever played in a long time. It was totally new and different, imo.
If I wanted to watch tv, I'd watch it but it's not too much to vent about the current state of gaming. Solo games are non existent unless you look at Steam games. This wasn't the case in earlier console eras.
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