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TopicIs the cost of making AAA games, killing creativity?
Dash_Harber
10/14/17 3:26:40 AM
#7:


CrazyandLazy posted...
Dash_Harber posted...
You ever consider that maybe you just aren't their target audience and that is totally okay?


Meh. Gamers these days throw around money left and right. DLC out the wazoo. Pre orders. Early acess = alright we'll give you money just cause we like the concept.
Maybe it's just me being an old fart but I used to see more interesting articles browsing the web in the early 2000s for video games. You go to IGN or whatever and there's a load of upcoming gaming news.
If you go to IGN now, it's the same 2 or 3 articles for every damn console and PC.


I'm old enough to remember gaming before the internet, and I sort of think you may be remembering things nostalgically. News has always been a bit of a rehash. That's true of all types of news. The only real tangible difference is that now we have wider coverage and more firms covering it, so it can seem like information overlaod.

Either way though, AAA consumers demand shiny polish. Maybe you and me don't care for that, so we spend more time with smaller, cult games. And that is totally okay and a healthy situation to be in.
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