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TopicIs the cost of making AAA games, killing creativity?
RockRapDubstep
10/14/17 3:26:15 AM
#6:


CrazyandLazy posted...
Dash_Harber posted...
People want it both ways. They want measurable graphical and aesthetic improvements, but they also want more content and more freedom. The more advanced the graphics, sound and other elements, the less robust the game world can be. Companies have finite resources, and they can't do everything. It sucks, but its sort of always been the case.

I don't want advance graphics. I don't want open world or shooters/action/medieval crap. I am so sick and tired of it already.
Imagine if they put all that resources into a story rich game. The last AAA title I truly enjoyed was Last of Us.

I love The Last of Us, but theres plenty to criticize it for. The actual game parts are very barebones and simplistic. The gameplay itself feels like filler for the story and pretty graphics giving it the feel of realistic characters and cinematography.
I mean if you want more of TLoU that bad you could just go watch a movie, or if you want longer more fleshed out character a development like the game offers watch a show.

TLoU is one of my favorite games of all time but using it as an example for this is kinda weak.
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