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Topicso, Metroid: Samus Returns
transience
09/16/17 3:10:58 PM
#102:


I agree with foolmo on this. I think Ori feels more like "2d metroid" than Samus Returns does. (I don't think Strider belongs in the conversation but that's fine.) Fusion too, despite the gating. there's just a flow to the movement. Samus Returns feels more like Shadow Complex which likely relates to the 2.5dness of it.

CelesMyUserName posted...
yo I'm actually really liking this game

I'm enjoying the combat pretty darn well, although obviously I'll always wish for more freedom back in Metroid via controls... *cough* wall jump. On the plus side at least the walljumping they have is incredibly easy to pull off, and I've still managed some things with bomb jumping. I'm not really having any problems with the controls, free-aiming with a wave beam is pretty great stuff.

Main problem though... hidden secrets feel like such a gimmie so far.


good! I'm glad people are liking it. maybe my extreme negativity made it seem better than expected!

I agree that hidden secrets are a gimme with this map system but I don't think that's really a bad thing. I think Metroid 2's biggest flaw (really it's intentional so it's not really a flaw, but eh) is that you get stuck in an area and have to hunt to find every Metroid which can be a pain. the navigation stuff eases that a little bit by pointing you to everything. showing you exactly where the items are is a little extreme and counter to the Metroid philosophy but this game doesn't really feel like one of those so I'm okay with it. I don't really find myself enjoying this all that much when I'm stuck trying to find that last Metroid. it does better at presenting threats when they're in sight as opposed to somewhere across the vast world.
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